Files
mesa/src/intel
José Roberto de Souza c30194e9ec intel: Allocate mesh shader URB space before task shader
A future platform requires that mesh shader URB space be allocated
before task shader URB space.

If task shader is enabled, it will align the mesh shader URB size to
8Kb and give the remaning back to task shader. Otherwise, no aligment
is needed, and mesh shader will have all the URB space.

BSpec: 56229, 56230
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21603>
2023-03-28 19:25:34 +00:00
..
2023-03-26 00:16:25 +00:00