Files
mesa/src/imagination/vulkan/pvr_hardcode.c
T
Karmjit Mahil 66f4c9abc9 pvr: Change compute hard coding infrastructure.
This commit changes the way in which the hard coding is done in
the compute pipeline to allow easier hard coding for demos other
than the simple-compute demo.

Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16999>
2022-06-20 08:13:11 +00:00

146 lines
4.4 KiB
C

/*
* Copyright © 2022 Imagination Technologies Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <vulkan/vulkan_core.h>
#include "hwdef/rogue_hw_utils.h"
#include "pvr_hardcode.h"
#include "pvr_private.h"
#include "rogue/rogue.h"
#include "usc/hardcoded_apps/pvr_simple_compute.h"
#include "util/macros.h"
#include "util/u_process.h"
/**
* \file pvr_hardcode.c
*
* \brief Contains hard coding functions.
* This should eventually be deleted as the compiler becomes more capable.
*/
/* Applications for which the compiler is capable of generating valid shaders.
*/
static const char *const compilable_progs[] = {
"triangle",
};
static const struct pvr_hard_coding_data {
const char *const name;
union {
struct {
const uint8_t *const shader;
size_t shader_size;
/* Note that the bo field will be unused. */
const struct pvr_compute_pipeline_shader_state shader_info;
const struct pvr_hard_code_compute_build_info build_info;
} compute;
};
} hard_coding_table[] = {
{
.name = "simple-compute",
.compute = {
.shader = pvr_simple_compute_shader,
.shader_size = sizeof(pvr_simple_compute_shader),
.shader_info = {
.uses_atomic_ops = false,
.uses_barrier = false,
.uses_num_workgroups = false,
.const_shared_reg_count = 4,
.input_register_count = 8,
.work_size = 1 * 1 * 1,
.coefficient_register_count = 4,
},
.build_info = {
.ubo_data = { 0 },
.local_invocation_regs = { 0, 1 },
.work_group_regs = { 0, 1, 2 },
.barrier_reg = ROGUE_REG_UNUSED,
.usc_temps = 0,
.explicit_conts_usage = {
.start_offset = 0,
},
},
}
},
};
bool pvr_hard_code_shader_required(void)
{
const char *const program = util_get_process_name();
for (uint32_t i = 0; i < ARRAY_SIZE(compilable_progs); i++) {
if (strcmp(program, compilable_progs[i]) == 0)
return false;
}
return true;
}
static const struct pvr_hard_coding_data *pvr_get_hard_coding_data()
{
const char *const program = util_get_process_name();
for (uint32_t i = 0; i < ARRAY_SIZE(hard_coding_table); i++) {
if (strcmp(program, hard_coding_table[i].name) == 0)
return &hard_coding_table[i];
}
mesa_loge("Could not find hard coding data for %s", program);
return NULL;
}
VkResult pvr_hard_code_compute_pipeline(
struct pvr_device *const device,
struct pvr_compute_pipeline_shader_state *const shader_state_out,
struct pvr_hard_code_compute_build_info *const build_info_out)
{
const uint32_t cache_line_size =
rogue_get_slc_cache_line_size(&device->pdevice->dev_info);
const struct pvr_hard_coding_data *const data = pvr_get_hard_coding_data();
mesa_logd("Hard coding compute pipeline for %s", data->name);
*build_info_out = data->compute.build_info;
*shader_state_out = data->compute.shader_info;
return pvr_gpu_upload_usc(device,
data->compute.shader,
data->compute.shader_size,
cache_line_size,
&shader_state_out->bo);
}