65faedb0d9
These were only used for geometry shader support back in the days before the new GLSL compiler. Future geometry shader support will not use these. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
434 lines
15 KiB
C
434 lines
15 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 7.3
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file prog_instruction.h
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*
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* Vertex/fragment program instruction datatypes and constants.
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*
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* \author Brian Paul
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* \author Keith Whitwell
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* \author Ian Romanick <idr@us.ibm.com>
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*/
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#ifndef PROG_INSTRUCTION_H
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#define PROG_INSTRUCTION_H
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#include "main/glheader.h"
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/**
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* Swizzle indexes.
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* Do not change!
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*/
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/*@{*/
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#define SWIZZLE_X 0
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#define SWIZZLE_Y 1
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#define SWIZZLE_Z 2
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#define SWIZZLE_W 3
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#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */
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#define SWIZZLE_ONE 5 /**< For SWZ instruction only */
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#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */
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/*@}*/
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#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
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#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
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#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
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#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
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#define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)
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#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)
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#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)
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#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)
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#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
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/**
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* Writemask values, 1 bit per component.
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*/
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/*@{*/
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#define WRITEMASK_X 0x1
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#define WRITEMASK_Y 0x2
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#define WRITEMASK_XY 0x3
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#define WRITEMASK_Z 0x4
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#define WRITEMASK_XZ 0x5
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#define WRITEMASK_YZ 0x6
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#define WRITEMASK_XYZ 0x7
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#define WRITEMASK_W 0x8
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#define WRITEMASK_XW 0x9
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#define WRITEMASK_YW 0xa
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#define WRITEMASK_XYW 0xb
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#define WRITEMASK_ZW 0xc
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#define WRITEMASK_XZW 0xd
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#define WRITEMASK_YZW 0xe
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#define WRITEMASK_XYZW 0xf
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/*@}*/
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/**
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* Condition codes
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*/
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/*@{*/
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#define COND_GT 1 /**< greater than zero */
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#define COND_EQ 2 /**< equal to zero */
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#define COND_LT 3 /**< less than zero */
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#define COND_UN 4 /**< unordered (NaN) */
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#define COND_GE 5 /**< greater than or equal to zero */
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#define COND_LE 6 /**< less than or equal to zero */
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#define COND_NE 7 /**< not equal to zero */
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#define COND_TR 8 /**< always true */
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#define COND_FL 9 /**< always false */
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/*@}*/
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/**
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* Instruction precision for GL_NV_fragment_program
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*/
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/*@{*/
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#define FLOAT32 0x1
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#define FLOAT16 0x2
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#define FIXED12 0x4
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/*@}*/
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/**
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* Saturation modes when storing values.
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*/
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/*@{*/
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#define SATURATE_OFF 0
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#define SATURATE_ZERO_ONE 1
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/*@}*/
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/**
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* Per-component negation masks
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*/
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/*@{*/
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#define NEGATE_X 0x1
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#define NEGATE_Y 0x2
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#define NEGATE_Z 0x4
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#define NEGATE_W 0x8
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#define NEGATE_XYZ 0x7
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#define NEGATE_XYZW 0xf
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#define NEGATE_NONE 0x0
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/*@}*/
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/**
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* Program instruction opcodes for vertex, fragment and geometry programs.
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*/
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typedef enum prog_opcode {
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/* ARB_vp ARB_fp NV_vp NV_fp GLSL */
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/*------------------------------------------*/
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OPCODE_NOP = 0, /* X */
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OPCODE_ABS, /* X X 1.1 X */
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OPCODE_ADD, /* X X X X X */
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OPCODE_AND, /* */
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OPCODE_ARL, /* X X X */
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OPCODE_BGNLOOP, /* opt */
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OPCODE_BGNSUB, /* opt */
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OPCODE_BRK, /* 2 opt */
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OPCODE_CAL, /* 2 2 opt */
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OPCODE_CMP, /* X X */
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OPCODE_CONT, /* opt */
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OPCODE_COS, /* X 2 X X */
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OPCODE_DDX, /* X X */
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OPCODE_DDY, /* X X */
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OPCODE_DP2, /* 2 X */
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OPCODE_DP2A, /* 2 */
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OPCODE_DP3, /* X X X X X */
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OPCODE_DP4, /* X X X X X */
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OPCODE_DPH, /* X X 1.1 */
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OPCODE_DST, /* X X X X */
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OPCODE_ELSE, /* opt */
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OPCODE_END, /* X X X X opt */
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OPCODE_ENDIF, /* opt */
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OPCODE_ENDLOOP, /* opt */
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OPCODE_ENDSUB, /* opt */
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OPCODE_EX2, /* X X 2 X X */
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OPCODE_EXP, /* X X */
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OPCODE_FLR, /* X X 2 X X */
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OPCODE_FRC, /* X X 2 X X */
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OPCODE_IF, /* opt */
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OPCODE_KIL, /* X X */
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OPCODE_KIL_NV, /* X X */
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OPCODE_LG2, /* X X 2 X X */
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OPCODE_LIT, /* X X X X */
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OPCODE_LOG, /* X X */
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OPCODE_LRP, /* X X */
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OPCODE_MAD, /* X X X X X */
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OPCODE_MAX, /* X X X X X */
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OPCODE_MIN, /* X X X X X */
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OPCODE_MOV, /* X X X X X */
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OPCODE_MUL, /* X X X X X */
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OPCODE_NOISE1, /* X */
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OPCODE_NOISE2, /* X */
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OPCODE_NOISE3, /* X */
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OPCODE_NOISE4, /* X */
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OPCODE_NOT, /* */
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OPCODE_NRM3, /* */
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OPCODE_NRM4, /* */
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OPCODE_OR, /* */
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OPCODE_PK2H, /* X */
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OPCODE_PK2US, /* X */
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OPCODE_PK4B, /* X */
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OPCODE_PK4UB, /* X */
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OPCODE_POW, /* X X X X */
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OPCODE_PRINT, /* X X */
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OPCODE_RCP, /* X X X X X */
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OPCODE_RET, /* 2 2 opt */
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OPCODE_RFL, /* X */
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OPCODE_RSQ, /* X X X X X */
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OPCODE_SCS, /* X X */
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OPCODE_SEQ, /* 2 X X */
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OPCODE_SFL, /* 2 X */
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OPCODE_SGE, /* X X X X X */
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OPCODE_SGT, /* 2 X X */
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OPCODE_SIN, /* X 2 X X */
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OPCODE_SLE, /* 2 X X */
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OPCODE_SLT, /* X X X X X */
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OPCODE_SNE, /* 2 X X */
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OPCODE_SSG, /* 2 X */
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OPCODE_STR, /* 2 X */
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OPCODE_SUB, /* X X 1.1 X X */
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OPCODE_SWZ, /* X X X */
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OPCODE_TEX, /* X 3 X X */
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OPCODE_TXB, /* X 3 X */
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OPCODE_TXD, /* X X */
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OPCODE_TXL, /* 3 2 X */
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OPCODE_TXP, /* X X */
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OPCODE_TXP_NV, /* 3 X */
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OPCODE_TRUNC, /* X */
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OPCODE_UP2H, /* X */
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OPCODE_UP2US, /* X */
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OPCODE_UP4B, /* X */
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OPCODE_UP4UB, /* X */
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OPCODE_X2D, /* X */
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OPCODE_XOR, /* */
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OPCODE_XPD, /* X X */
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MAX_OPCODE
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} gl_inst_opcode;
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/**
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* Number of bits for the src/dst register Index field.
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* This limits the size of temp/uniform register files.
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*/
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#define INST_INDEX_BITS 12
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/**
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* Instruction source register.
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*/
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struct prog_src_register
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{
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GLuint File:4; /**< One of the PROGRAM_* register file values. */
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GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
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* May be negative for relative addressing.
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*/
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GLuint Swizzle:12;
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GLuint RelAddr:1;
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/** Take the component-wise absolute value */
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GLuint Abs:1;
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/**
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* Post-Abs negation.
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* This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ
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* instruction which allows per-component negation.
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*/
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GLuint Negate:4;
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/**
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* Is the register two-dimensional.
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* Two dimensional registers are of the
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* REGISTER[index][index2] format.
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* They are used by the geometry shaders where
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* the first index is the index within an array
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* and the second index is the semantic of the
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* array, e.g. gl_PositionIn[index] would become
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* INPUT[index][gl_PositionIn]
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*/
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GLuint HasIndex2:1;
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GLuint RelAddr2:1;
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GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
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* May be negative for relative
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* addressing. */
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};
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/**
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* Instruction destination register.
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*/
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struct prog_dst_register
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{
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GLuint File:4; /**< One of the PROGRAM_* register file values */
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GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */
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GLuint WriteMask:4;
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GLuint RelAddr:1;
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/**
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* \name Conditional destination update control.
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*
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* \since
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* NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
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*/
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/*@{*/
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/**
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* Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
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* NE, TR, or UN). Dest reg is only written to if the matching
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* (swizzled) condition code value passes. When a conditional update mask
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* is not specified, this will be \c COND_TR.
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*/
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GLuint CondMask:4;
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/**
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* Condition code swizzle value.
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*/
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GLuint CondSwizzle:12;
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};
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/**
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* Vertex/fragment program instruction.
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*/
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struct prog_instruction
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{
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gl_inst_opcode Opcode;
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struct prog_src_register SrcReg[3];
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struct prog_dst_register DstReg;
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/**
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* Indicates that the instruction should update the condition code
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* register.
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*
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* \since
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* NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
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*/
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GLuint CondUpdate:1;
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/**
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* If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
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* condition code register that is to be updated.
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*
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* In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
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* code register 0 is available. In GL_NV_vertex_program3 mode, condition
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* code registers 0 and 1 are available.
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*
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* \since
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* NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
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*/
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GLuint CondDst:1;
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/**
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* Saturate each value of the vectored result to the range [0,1] or the
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* range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
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* only available in NV_fragment_program2 mode.
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* Value is one of the SATURATE_* tokens.
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*
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* \since
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* NV_fragment_program_option, NV_vertex_program3.
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*/
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GLuint SaturateMode:2;
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/**
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* Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
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*
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* \since
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* NV_fragment_program_option.
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*/
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GLuint Precision:3;
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/**
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* \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions.
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*/
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/*@{*/
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/** Source texture unit. */
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GLuint TexSrcUnit:5;
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/** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */
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GLuint TexSrcTarget:4;
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/** True if tex instruction should do shadow comparison */
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GLuint TexShadow:1;
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/*@}*/
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/**
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* For BRA and CAL instructions, the location to jump to.
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* For BGNLOOP, points to ENDLOOP (and vice-versa).
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* For BRK, points to ENDLOOP
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* For IF, points to ELSE or ENDIF.
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* For ELSE, points to ENDIF.
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*/
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GLint BranchTarget;
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/** for debugging purposes */
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const char *Comment;
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/** Arbitrary data. Used for OPCODE_PRINT and some drivers */
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void *Data;
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/** for driver use (try to remove someday) */
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GLint Aux;
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};
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extern void
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_mesa_init_instructions(struct prog_instruction *inst, GLuint count);
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extern struct prog_instruction *
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_mesa_alloc_instructions(GLuint numInst);
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extern struct prog_instruction *
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_mesa_realloc_instructions(struct prog_instruction *oldInst,
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GLuint numOldInst, GLuint numNewInst);
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extern struct prog_instruction *
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_mesa_copy_instructions(struct prog_instruction *dest,
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const struct prog_instruction *src, GLuint n);
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extern void
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_mesa_free_instructions(struct prog_instruction *inst, GLuint count);
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extern GLuint
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_mesa_num_inst_src_regs(gl_inst_opcode opcode);
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extern GLuint
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_mesa_num_inst_dst_regs(gl_inst_opcode opcode);
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extern GLboolean
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_mesa_is_tex_instruction(gl_inst_opcode opcode);
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extern GLboolean
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_mesa_check_soa_dependencies(const struct prog_instruction *inst);
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extern const char *
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_mesa_opcode_string(gl_inst_opcode opcode);
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#endif /* PROG_INSTRUCTION_H */
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