Files
mesa/src
Mike Blumenkrantz 652e87bc5d zink: better handle separate shader dsl creation when no bindings exist
this otherwise underflows the array and provides a (probably huge) garbage
value for the binding id, which then causes the driver to massively overallocate
both the layout and set/pool/buffer

the main result of this is that on radv any simple test that should be near-instant
takes 2-3 seconds to execute, which somehow nobody noticed

Fixes: e3b746e3a3 ("zink: use GPL to handle (simple) separate shader objects")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24501>
2023-08-07 01:18:56 +00:00
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