64b7fc2dd1
Fixes piglit tests in spec/glsl-es-3.00/compile: undef-__FILE__.vert undef-GL_ES.vert undef-__LINE__.vert undef-__VERSION__.vert Also, fixes Khronos GLES3 CTS tests: undefine_invalid_object_1_vertex undefine_invalid_object_1_fragment undefine_invalid_object_2_vertex undefine_invalid_object_2_fragment Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Carl Worth <cworth@cworth.org>
glcpp -- GLSL "C" preprocessor This is a simple preprocessor designed to provide the preprocessing needs of the GLSL language. The requirements for this preprocessor are specified in the GLSL 1.30 specification availble from: http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf This specification is not precise on some semantics, (for example, #define and #if), defining these merely "as is standard for C++ preprocessors". To fill in these details, I've been using a draft of the C99 standard as available from: http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf Any downstream compiler accepting output from glcpp should be prepared to encounter and deal with the following preprocessor macros: #line #pragma #extension All other macros will be handled according to the GLSL specification and will not appear in the output. Known limitations ----------------- A file that ends with a function-like macro name as the last non-whitespace token will result in a parse error, (where it should be passed through as is).