Files
mesa/src
Nicolas Boichat 63b12b0c77 egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE
Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE,
not true/false.

Fixes: e5eace5868 ("egl/android: Mark surface as lost when dequeueBuffer fails")
Fixes: 0212db3504 ("egl/android: Cancel any outstanding ANativeBuffer in surface destructor")
Reviewed-by: Chad Versace <chadversary@chromium.org>
2017-05-04 20:09:10 -07:00
..
2017-05-05 11:07:40 +10:00
2017-01-20 11:40:52 -08:00
2017-03-15 11:37:55 +00:00
2017-05-04 16:17:34 -07:00