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mesa/src/gallium/drivers/d3d12/d3d12_video_buffer.cpp
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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "d3d12_video_buffer.h"
#include "d3d12_resource.h"
#include "d3d12_video_dec.h"
#include "d3d12_residency.h"
#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_video.h"
#include "vl/vl_video_buffer.h"
#include "util/u_sampler.h"
#include "frontend/winsys_handle.h"
static struct pipe_video_buffer *
d3d12_video_buffer_create_impl(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl,
struct winsys_handle *handle,
unsigned usage)
{
assert(pipe);
assert(tmpl);
///
/// Initialize d3d12_video_buffer
///
// Not using new doesn't call ctor and the initializations in the class declaration are lost
struct d3d12_video_buffer *pD3D12VideoBuffer = new d3d12_video_buffer;
// Fill base template
pD3D12VideoBuffer->base = *tmpl;
pD3D12VideoBuffer->base.buffer_format = tmpl->buffer_format;
pD3D12VideoBuffer->base.context = pipe;
pD3D12VideoBuffer->base.width = tmpl->width;
pD3D12VideoBuffer->base.height = tmpl->height;
pD3D12VideoBuffer->base.interlaced = tmpl->interlaced;
pD3D12VideoBuffer->base.associated_data = nullptr;
pD3D12VideoBuffer->base.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_CUSTOM;
// Fill vtable
pD3D12VideoBuffer->base.destroy = d3d12_video_buffer_destroy;
pD3D12VideoBuffer->base.get_resources = d3d12_video_buffer_resources;
pD3D12VideoBuffer->base.get_sampler_view_planes = d3d12_video_buffer_get_sampler_view_planes;
pD3D12VideoBuffer->base.get_sampler_view_components = d3d12_video_buffer_get_sampler_view_components;
pD3D12VideoBuffer->base.get_surfaces = d3d12_video_buffer_get_surfaces;
pD3D12VideoBuffer->base.destroy_associated_data = d3d12_video_buffer_destroy_associated_data;
struct pipe_resource templ;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
templ.bind = pD3D12VideoBuffer->base.bind;
templ.format = pD3D12VideoBuffer->base.buffer_format;
// YUV 4:2:0 formats in D3D12 need to at least be multiple of 2 dimensions
// However, we allocate with a higher alignment to maximize HW compatibility
templ.width0 = align(pD3D12VideoBuffer->base.width, 2);
templ.height0 = align(pD3D12VideoBuffer->base.height, 16);
templ.depth0 = 1;
templ.array_size = 1;
templ.flags = 0;
// This calls d3d12_create_resource as the function ptr is set in d3d12_screen.resource_create
if(handle)
{
// WINSYS_HANDLE_TYPE_D3D12_RES implies taking ownership of the reference
if(handle->type == WINSYS_HANDLE_TYPE_D3D12_RES)
((IUnknown *)handle->com_obj)->AddRef();
pD3D12VideoBuffer->texture = (struct d3d12_resource *) pipe->screen->resource_from_handle(pipe->screen, &templ, handle, usage);
}
else
pD3D12VideoBuffer->texture = (struct d3d12_resource *) pipe->screen->resource_create(pipe->screen, &templ);
if (pD3D12VideoBuffer->texture == nullptr) {
debug_printf("[d3d12_video_buffer] d3d12_video_buffer_create - Call to resource_create() to create "
"d3d12_resource failed\n");
goto failed;
}
d3d12_promote_to_permanent_residency((struct d3d12_screen*) pipe->screen, pD3D12VideoBuffer->texture);
pD3D12VideoBuffer->num_planes = util_format_get_num_planes(pD3D12VideoBuffer->texture->overall_format);
return &pD3D12VideoBuffer->base;
failed:
d3d12_video_buffer_destroy((struct pipe_video_buffer *) pD3D12VideoBuffer);
return nullptr;
}
/**
* creates a video buffer from a handle
*/
struct pipe_video_buffer *
d3d12_video_buffer_from_handle( struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl,
struct winsys_handle *handle,
unsigned usage)
{
return d3d12_video_buffer_create_impl(pipe, tmpl, handle, usage);
}
/**
* creates a video buffer
*/
struct pipe_video_buffer *
d3d12_video_buffer_create(struct pipe_context *pipe, const struct pipe_video_buffer *tmpl)
{
return d3d12_video_buffer_create_impl(pipe, tmpl, NULL, 0);
}
/**
* destroy this video buffer
*/
void
d3d12_video_buffer_destroy(struct pipe_video_buffer *buffer)
{
struct d3d12_video_buffer *pD3D12VideoBuffer = (struct d3d12_video_buffer *) buffer;
// Destroy pD3D12VideoBuffer->texture (if any)
if (pD3D12VideoBuffer->texture) {
pipe_resource *pBaseResource = &pD3D12VideoBuffer->texture->base.b;
pipe_resource_reference(&pBaseResource, NULL);
}
// Destroy associated data (if any)
if (pD3D12VideoBuffer->base.associated_data != nullptr) {
d3d12_video_buffer_destroy_associated_data(pD3D12VideoBuffer->base.associated_data);
// Set to nullptr after cleanup, no dangling pointers
pD3D12VideoBuffer->base.associated_data = nullptr;
}
for (uint i = 0; i < pD3D12VideoBuffer->surfaces.size(); ++i) {
if (pD3D12VideoBuffer->surfaces[i] != NULL) {
pipe_surface_reference(&pD3D12VideoBuffer->surfaces[i], NULL);
}
}
for (uint i = 0; i < pD3D12VideoBuffer->sampler_view_planes.size(); ++i) {
if (pD3D12VideoBuffer->sampler_view_planes[i] != NULL) {
pipe_sampler_view_reference(&pD3D12VideoBuffer->sampler_view_planes[i], NULL);
}
}
for (uint i = 0; i < pD3D12VideoBuffer->sampler_view_components.size(); ++i) {
if (pD3D12VideoBuffer->sampler_view_components[i] != NULL) {
pipe_sampler_view_reference(&pD3D12VideoBuffer->sampler_view_components[i], NULL);
}
}
delete pD3D12VideoBuffer;
}
/*
* destroy the associated data
*/
void
d3d12_video_buffer_destroy_associated_data(void *associated_data)
{ }
/**
* get an individual surfaces for each plane
*/
struct pipe_surface **
d3d12_video_buffer_get_surfaces(struct pipe_video_buffer *buffer)
{
assert(buffer);
struct d3d12_video_buffer *pD3D12VideoBuffer = (struct d3d12_video_buffer *) buffer;
struct pipe_context * pipe = pD3D12VideoBuffer->base.context;
struct pipe_surface surface_template = {};
// Some video frameworks iterate over [0..VL_MAX_SURFACES) and ignore the nullptr entries
// So we have to null initialize the other surfaces not used from [num_planes..VL_MAX_SURFACES)
// Like in src/gallium/frontends/va/surface.c
pD3D12VideoBuffer->surfaces.resize(VL_MAX_SURFACES, nullptr);
// pCurPlaneResource refers to the planar resource, not the overall resource.
// in d3d12_resource this is handled by having a linked list of planes with
// d3dRes->base.next ptr to next plane resource
// starting with the plane 0 being the overall resource
struct pipe_resource *pCurPlaneResource = &pD3D12VideoBuffer->texture->base.b;
for (uint PlaneSlice = 0; PlaneSlice < pD3D12VideoBuffer->num_planes; ++PlaneSlice) {
if (!pD3D12VideoBuffer->surfaces[PlaneSlice]) {
memset(&surface_template, 0, sizeof(surface_template));
surface_template.format =
util_format_get_plane_format(pD3D12VideoBuffer->texture->overall_format, PlaneSlice);
pD3D12VideoBuffer->surfaces[PlaneSlice] =
pipe->create_surface(pipe, pCurPlaneResource, &surface_template);
if (!pD3D12VideoBuffer->surfaces[PlaneSlice]) {
goto error;
}
}
pCurPlaneResource = pCurPlaneResource->next;
}
return pD3D12VideoBuffer->surfaces.data();
error:
for (uint PlaneSlice = 0; PlaneSlice < pD3D12VideoBuffer->num_planes; ++PlaneSlice) {
pipe_surface_reference(&pD3D12VideoBuffer->surfaces[PlaneSlice], NULL);
}
return nullptr;
}
/**
* get an individual resource for each plane,
* only returns existing resources by reference
*/
void
d3d12_video_buffer_resources(struct pipe_video_buffer *buffer,
struct pipe_resource **resources)
{
struct d3d12_video_buffer *pD3D12VideoBuffer = (struct d3d12_video_buffer *) buffer;
assert(pD3D12VideoBuffer);
// pCurPlaneResource refers to the planar resource, not the overall resource.
// in d3d12_resource this is handled by having a linked list of planes with
// d3dRes->base.next ptr to next plane resource
// starting with the plane 0 being the overall resource
struct pipe_resource *pCurPlaneResource = &pD3D12VideoBuffer->texture->base.b;
for (uint i = 0; i < pD3D12VideoBuffer->num_planes; ++i) {
assert(pCurPlaneResource); // the d3d12_resource has a linked list with the exact name of number of elements
// as planes
resources[i] = pCurPlaneResource;
pCurPlaneResource = pCurPlaneResource->next;
}
}
/**
* get an individual sampler view for each plane
*/
struct pipe_sampler_view **
d3d12_video_buffer_get_sampler_view_planes(struct pipe_video_buffer *buffer)
{
assert(buffer);
struct d3d12_video_buffer *pD3D12VideoBuffer = (struct d3d12_video_buffer *) buffer;
struct pipe_context * pipe = pD3D12VideoBuffer->base.context;
struct pipe_sampler_view samplerViewTemplate;
// Some video frameworks iterate over [0..VL_MAX_SURFACES) and ignore the nullptr entries
// So we have to null initialize the other surfaces not used from [num_planes..VL_MAX_SURFACES)
// Like in src/gallium/frontends/vdpau/surface.c
pD3D12VideoBuffer->sampler_view_planes.resize(VL_MAX_SURFACES, nullptr);
// pCurPlaneResource refers to the planar resource, not the overall resource.
// in d3d12_resource this is handled by having a linked list of planes with
// d3dRes->base.next ptr to next plane resource
// starting with the plane 0 being the overall resource
struct pipe_resource *pCurPlaneResource = &pD3D12VideoBuffer->texture->base.b;
for (uint i = 0; i < pD3D12VideoBuffer->num_planes; ++i) {
if (!pD3D12VideoBuffer->sampler_view_planes[i]) {
assert(pCurPlaneResource); // the d3d12_resource has a linked list with the exact name of number of elements
// as planes
memset(&samplerViewTemplate, 0, sizeof(samplerViewTemplate));
u_sampler_view_default_template(&samplerViewTemplate, pCurPlaneResource, pCurPlaneResource->format);
pD3D12VideoBuffer->sampler_view_planes[i] =
pipe->create_sampler_view(pipe, pCurPlaneResource, &samplerViewTemplate);
if (!pD3D12VideoBuffer->sampler_view_planes[i]) {
goto error;
}
}
pCurPlaneResource = pCurPlaneResource->next;
}
return pD3D12VideoBuffer->sampler_view_planes.data();
error:
for (uint i = 0; i < pD3D12VideoBuffer->num_planes; ++i) {
pipe_sampler_view_reference(&pD3D12VideoBuffer->sampler_view_planes[i], NULL);
}
return nullptr;
}
/**
* get an individual sampler view for each component
*/
struct pipe_sampler_view **
d3d12_video_buffer_get_sampler_view_components(struct pipe_video_buffer *buffer)
{
assert(buffer);
struct d3d12_video_buffer *pD3D12VideoBuffer = (struct d3d12_video_buffer *) buffer;
struct pipe_context * pipe = pD3D12VideoBuffer->base.context;
struct pipe_sampler_view samplerViewTemplate;
// pCurPlaneResource refers to the planar resource, not the overall resource.
// in d3d12_resource this is handled by having a linked list of planes with
// d3dRes->base.next ptr to next plane resource
// starting with the plane 0 being the overall resource
struct pipe_resource *pCurPlaneResource = &pD3D12VideoBuffer->texture->base.b;
const uint32_t MAX_NUM_COMPONENTS = 4; // ie. RGBA formats
// At the end of the loop, "component" will have the total number of items valid in sampler_view_components
// since component can end up being <= MAX_NUM_COMPONENTS, we assume MAX_NUM_COMPONENTS first and then resize/adjust to
// fit the container size pD3D12VideoBuffer->sampler_view_components to the actual components number
pD3D12VideoBuffer->sampler_view_components.resize(MAX_NUM_COMPONENTS, nullptr);
uint component = 0;
for (uint i = 0; i < pD3D12VideoBuffer->num_planes; ++i) {
// For example num_components would be 1 for the Y plane (R8 in NV12), 2 for the UV plane (R8G8 in NV12)
unsigned num_components = util_format_get_nr_components(pCurPlaneResource->format);
for (uint j = 0; j < num_components; ++j, ++component) {
if (!pD3D12VideoBuffer->sampler_view_components[component]) {
memset(&samplerViewTemplate, 0, sizeof(samplerViewTemplate));
u_sampler_view_default_template(&samplerViewTemplate, pCurPlaneResource, pCurPlaneResource->format);
samplerViewTemplate.swizzle_r = samplerViewTemplate.swizzle_g = samplerViewTemplate.swizzle_b =
PIPE_SWIZZLE_X + j;
samplerViewTemplate.swizzle_a = PIPE_SWIZZLE_1;
pD3D12VideoBuffer->sampler_view_components[component] =
pipe->create_sampler_view(pipe, pCurPlaneResource, &samplerViewTemplate);
if (!pD3D12VideoBuffer->sampler_view_components[component]) {
goto error;
}
}
}
pCurPlaneResource = pCurPlaneResource->next;
}
// Adjust size to fit component <= VL_NUM_COMPONENTS
pD3D12VideoBuffer->sampler_view_components.resize(component);
return pD3D12VideoBuffer->sampler_view_components.data();
error:
for (uint i = 0; i < pD3D12VideoBuffer->num_planes; ++i) {
pipe_sampler_view_reference(&pD3D12VideoBuffer->sampler_view_components[i], NULL);
}
return nullptr;
}