Files
mesa/src
Lionel Landwerlin 6279645fed vulkan/runtime: drop some geometry shader hashing
Following bc64ea2815 ("vulkan: fix shader linking with common
pipelines") we're always linking pre-rasterization shaders together
and the shader hashes are hashed together, so there is no point
hashing :
  - a bitfield of active shaders
  - merged tesselation information

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>
2025-11-06 15:27:19 +00:00
..
2025-09-03 11:47:00 +00:00
2025-11-04 13:39:48 +00:00
2025-10-20 17:46:38 +00:00