If the blit was just a resource flush on a uncompressed buffer we can
keep the tile status as valid, as in that case only clear tiles are filled
in the target buffer, but it doesn't hurt to look at the TS buffer when
fetching from this resource as the tile status matches the content of the
buffer. For compressed formats we can't do the same, as the compressed
tiles are uncompressed when flushing the resource, so the compression tags
don't match the buffer content anymore.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19964>