60690cb3b3
First step at untangling NIR's dependency on glsl_types without bringing in the dependency on glsl_symbol_table. The builtin types are now in glsl_types (which will end up in NIR), but adding them to the symbol- table stays in builtin_types.cpp (which will not be part of NIR). Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Rob Clark <robclark@freedesktop.org>