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Since neither PKT3_LOAD_SH_REG_INDEX nor PKT3_COPY_DATA work with compute queues on GFX7-10, we have to load the dispatch size from memory in the shader. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15064>