604ed15e56
When llvmpipe is allowed execute fragment shaders overlapping with other stuff, we have to start using the pipe fences. With presentation, the acquire path needs to signal a semaphore that can be waited on by the user, so add support for passing signal/wait semaphores for non-timeline in, and just put a fence pointer in the semaphore for that case. This fixes rendering once we allow overlapping rasterization. Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>