5f948503e4
GRL, or Graphics Library for Ray-tracing is a library we share with the Windows drivers for doing BVH builds on the GPU. It consists of a few headers shared between CL and C code, a bunch of CL kernels, and some GRL meta-kernels in their own format. Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>