Add support for GL_EXT_protected_textures to create protected texture in OpenGL ES 3.2. This enables allocating standard GL textures as protected surfaces. This allows use-cases such as depth, stencil, or mipmapped textures to be supported as destinations for rendering within a protected context. Signed-off-by: Saroj Kumar <saroj.kumar@amd.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33358>