Files
mesa/src
Ian Romanick 5cb24c4a75 mesa: Refactor validation of shader targets
Actually validate that the implementation supports the particular
shader target as well.  Previously if a driver only supported vertex
shaders, for example, glCreateShaderObjectARB would gladly create a
fragment shader.

NOTE: this is a candidate for the 7.9 branch.
2010-10-13 15:35:18 -07:00
..
2010-09-30 09:36:21 -06:00
2010-08-26 18:29:04 +01:00