67cb23a4b1
These don't seem to be disallowed by recent hardware anymore. Stop disabling SIMD32 due to hardware restrictions of multisample rasterization, since it should have better performance, and on Xe3+ there may be no shader variant available other than SIMD32. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>