97f2b60833
After using task shader, we need to emit a zero URB state and a nullprim (empty pipe control) before rendering with primitives. After this, a normal URB state needs to be returned, this will happen when pipeline batch is emitted during pipeline switch. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20334>