Logo
Explore Help
Register Sign In
AlexIndustrial/mesa
1
0
Fork 0
You've already forked mesa
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
599e76617daf3deebc2aa0237c16a671401b2e56
mesa/src/broadcom
History
Iago Toral Quiroga 599e76617d v3dv: use div_round_up for division by block size
We always want to round up when we divide by the block size.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23919>
2023-06-29 10:13:42 +00:00
..
ci
vc4/v3d/ci: update expected results
2023-06-26 18:44:16 +02:00
cle
broadcom/cle: fix up viewport offset packet definition for V3D 4.1+
2023-06-07 18:40:56 +00:00
clif
v3d/clif: add support for dumping GS shader state
2021-10-13 21:23:10 +00:00
common
compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
2023-06-03 03:29:03 +00:00
compiler
treewide: Switch to use nir_foreach_function_with_impl when possible
2023-06-29 08:36:03 +00:00
drm-shim
vc4: add DRM_VC4_CREATE_SHADER_BO support to drm-shim
2022-11-08 21:23:27 +00:00
qpu
broadcom/compiler: fix incorrect ALU checks
2023-04-25 11:15:26 +02:00
simulator
v3d: Replace usage of mtx_t with simple_mtx_t in v3d_simulator.c
2023-05-31 15:44:50 +00:00
vulkan
v3dv: use div_round_up for division by block size
2023-06-29 10:13:42 +00:00
.editorconfig
…
meson.build
meson: drop duplicate lib in lib name
2022-08-22 08:35:41 +00:00
Powered by Gitea Version: 1.25.5 Page: 1133ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API