Files
mesa/src/mesa
Ilia Mirkin da7223ebdc mesa: set _NEW_BUFFERS when updating texture bound to current buffers
When a glTexImage call updates the parameters of a currently bound
framebuffer, we might miss out on revalidating whether it is complete.
Make sure to set _NEW_BUFFERS which will trigger the revalidation in
that case.

Also while we're at it, fix the fb parameter passed in to the eventual
RenderTexture call.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94148
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
2016-07-11 21:18:05 -04:00
..
2016-04-26 14:36:29 -07:00
2016-06-30 16:51:25 +10:00
2016-07-06 10:17:30 -04:00
2016-04-01 13:44:22 +01:00