Don't use glsl_get_explicit_stride as it may return 0 for vector types, use nir_deref_instr_array_stride instead. Signed-off-by: Job Noorman <jnoorman@igalia.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31460>