Files
mesa/src/intel/common
Jason Ekstrand 54ba0daa28 intel/compiler: Get rid of the global compaction table pointers
With discrete GPUs, it's going to be possible to have GPUs from two
different hardware generations in the machine at the same time.  Global
singletons like this aren't going to fly.  Have a struct containing the
pointers which gets initialized once per shader disassemble instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6244>
2020-09-02 19:48:44 +00:00
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