After running the (renamed) dxil_nir_split_typed_samplers pass, the shader will have either: * Textures, which map to D3D SRVs * Bare samplers, which map to D3D bare samplers * Images, which map to D3D UAVs There shouldn't be any remaining samplers with type information Reviewed-by: Enrico Galli <enrico.galli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13390>