Files
mesa/src/microsoft/clc
Jesse Natalie 8d3a3e7a00 microsoft/compiler: Use textures for SRVs
After running the (renamed) dxil_nir_split_typed_samplers pass, the
shader will have either:
* Textures, which map to D3D SRVs
* Bare samplers, which map to D3D bare samplers
* Images, which map to D3D UAVs

There shouldn't be any remaining samplers with type information

Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13390>
2021-11-02 11:02:22 -07:00
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