For PS epilogs we have two paths, the first one is to pre-compile PS epilogs at pipeline creation time, while the second one is to compile PS epilogs on-demand when some dynamic states are used. Binding the pre-compiled PS epilog to the cmdbuf state allows us to remove one more pipeline dependency when recording cmdbufs (for shader objects). Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24254>