Files
mesa/src
Jason Ekstrand 52e718097f nir: Add a cubemap normalizing pass
This commit adds a pass to L1-normalize cube-map coordinates.  Some hardware
such as i965 requires that largest cube-map coordinate is +-1.  We had a
pass to perform this normalization in GLSL IR but we need it in NIR for
cube maps on ARB programs to work correctly.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>

v2 (Suggested by Eric):
 - Do a vector fabs and split into components later
 - Move to core NIR

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-04-03 14:12:49 -07:00
..
2015-04-03 14:12:49 -07:00
2014-12-12 12:11:46 -08:00
2014-12-10 14:01:01 +00:00