Files
mesa/src
Brian Paul 516ac2bd50 llvmpipe: fix sprite texcoord setup for non-projective texturing
Normally the Mesa state tracker uses TXP instructions for texturing.
But if a fragment shader uses texture2D() that's a TEX instruction.
In that case we were incorrectly computing the texcoord coefficients
in the point sprite setup code.  Some new comments in the code explain
things.
2010-09-22 11:25:18 -06:00
..
2010-09-19 17:19:03 +08:00
2010-09-21 14:57:10 -06:00
2010-09-15 21:19:44 +08:00
2010-08-26 18:29:04 +01:00