50cfad0298
This might decrease VGPR spilling, because we no longer have to use v4i32 for 2D fetches when level == 0. We now use v2i32 for those cases. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>