4db9d83a2d
Let the i965 backend have its own gl_vertex_array array and basically reimplement the way _vbo_draw works. Note that brw_draw_indirect_prims calls brw_draw_prims internally and gets its update to Array._DrawArray by this way. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>