Shader objects are by definition I think independents. But implementation like Anv would like to optimize dynamic descriptors if possible. It's possible if the sets are not independent. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38678>