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mesa/src/gallium/include/frontend/api.h
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Erik Faye-Lund 4ae273dcf4 mesa: make compressed-format emulation optional
There's good reasons to emulate compressed formats; mobile and desktop
HW generally have different ideas of what formats are worth the extra
silicon, so they support different formats based on the legacy they were
designed to support. This means we can get better application
compatibility by emulating these formats.

But, that comes at a price, namely that applications that supports
multiple formats don't really have a way to detect which ones are
natively supported and which ones are not. This means they might make
the wrong choice, and end up wasting memory and bandwidth when that
could have been avoided.

So let's make the emulation optional, by introducing a DRIconf variable
to disable it.

This intentionally still leaves in place transcoding support, because
that's still *probably* a win. Besides, those needs to be opted into
anyway.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: David Heidelberg <david@ixit.cz>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31420>
2024-09-30 17:18:19 +00:00

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C

/**********************************************************
* Copyright 2010 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
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* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef _API_H_
#define _API_H_
#include "util/format/u_formats.h"
struct st_context;
/**
* \file API for communication between gallium frontends and supporting
* frontends such as DRI.
*
* This file defines the API that the GL frontend uses to talk to
* the DRI/GLX/WGL frontends.
*/
/**
* Context flags.
*/
#define ST_CONTEXT_FLAG_DEBUG (1 << 0)
#define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
#define ST_CONTEXT_FLAG_NO_ERROR (1 << 2)
#define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 3)
/**
* Reasons that context creation might fail.
*/
enum st_context_error {
ST_CONTEXT_SUCCESS = 0,
ST_CONTEXT_ERROR_NO_MEMORY,
ST_CONTEXT_ERROR_BAD_VERSION,
};
/**
* Available attachments of framebuffer.
*/
enum st_attachment_type {
ST_ATTACHMENT_FRONT_LEFT,
ST_ATTACHMENT_BACK_LEFT,
ST_ATTACHMENT_FRONT_RIGHT,
ST_ATTACHMENT_BACK_RIGHT,
ST_ATTACHMENT_DEPTH_STENCIL,
ST_ATTACHMENT_ACCUM,
ST_ATTACHMENT_COUNT,
ST_ATTACHMENT_INVALID = -1
};
/* for buffer_mask in st_visual */
#define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
#define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
#define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
#define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
#define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
#define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
/**
* Flush flags.
*/
#define ST_FLUSH_FRONT (1 << 0)
#define ST_FLUSH_END_OF_FRAME (1 << 1)
#define ST_FLUSH_WAIT (1 << 2)
#define ST_FLUSH_FENCE_FD (1 << 3)
/**
* State invalidation flags to notify st_context that states have been changed
* behind their back.
*/
#define ST_INVALIDATE_FS_SAMPLER_VIEWS (1 << 0)
#define ST_INVALIDATE_FS_CONSTBUF0 (1 << 1)
#define ST_INVALIDATE_VS_CONSTBUF0 (1 << 2)
#define ST_INVALIDATE_VERTEX_BUFFERS (1 << 3)
#define ST_INVALIDATE_FB_STATE (1 << 4)
/**
* Value to pipe_frontend_streen::get_param function.
*/
enum st_manager_param {
/**
* The DRI frontend on old libGL's doesn't do the right thing
* with regards to invalidating the framebuffers.
*
* For the GL gallium frontend that means that it needs to invalidate
* the framebuffer in glViewport itself.
*/
ST_MANAGER_BROKEN_INVALIDATE
};
struct pipe_resource;
struct util_queue_monitoring;
/**
* Used in pipe_frontend_screen::get_egl_image.
*/
struct st_egl_image
{
/* this is owned by the caller */
struct pipe_resource *texture;
/* format only differs from texture->format for multi-planar (YUV): */
enum pipe_format format;
unsigned level;
unsigned layer;
/* GL internal format. */
unsigned internalformat;
/* one of __DRI_YUV_COLOR_SPACE_* */
unsigned yuv_color_space;
/* one of __DRI_YUV_RANGE_* */
unsigned yuv_range;
bool imported_dmabuf;
};
/**
* Represent the visual of a framebuffer.
*/
struct st_visual
{
/**
* Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
*/
unsigned buffer_mask;
/**
* Buffer formats. The formats are always set even when the buffer is
* not available.
*/
enum pipe_format color_format;
enum pipe_format depth_stencil_format;
enum pipe_format accum_format;
unsigned samples;
};
/**
* Configuration options from driconf
*/
struct st_config_options
{
bool disable_blend_func_extended;
bool disable_glsl_line_continuations;
bool disable_arb_gpu_shader5;
bool disable_uniform_array_resize;
char *alias_shader_extension;
bool allow_vertex_texture_bias;
bool force_compat_shaders;
bool force_glsl_extensions_warn;
unsigned force_glsl_version;
bool allow_extra_pp_tokens;
bool allow_glsl_extension_directive_midshader;
bool allow_glsl_120_subset_in_110;
bool allow_glsl_builtin_const_expression;
bool allow_glsl_relaxed_es;
bool allow_glsl_builtin_variable_redeclaration;
bool allow_higher_compat_version;
bool allow_glsl_compat_shaders;
bool glsl_ignore_write_to_readonly_var;
bool glsl_zero_init;
bool vs_position_always_invariant;
bool vs_position_always_precise;
bool force_glsl_abs_sqrt;
bool allow_glsl_cross_stage_interpolation_mismatch;
bool do_dce_before_clip_cull_analysis;
bool allow_draw_out_of_order;
bool glthread_nop_check_framebuffer_status;
bool ignore_map_unsynchronized;
bool ignore_discard_framebuffer;
bool force_integer_tex_nearest;
bool force_gl_names_reuse;
bool force_gl_map_buffer_synchronized;
bool transcode_etc;
bool transcode_astc;
bool allow_compressed_fallback;
char *force_gl_vendor;
char *force_gl_renderer;
char *mesa_extension_override;
bool allow_multisampled_copyteximage;
unsigned char config_options_sha1[20];
};
struct pipe_frontend_screen;
/**
* Represent a windowing system drawable.
*
* This is inherited by the drawable implementation of the DRI/GLX/WGL
* frontends, e.g. this is the first field in dri_drawable.
*
* st_context uses the callbacks to invoke one of the DRI/GLX/WGL-specific
* functions.
*
* This drawable can be shared between different threads. The atomic stamp
* is used to communicate that the drawable has been changed, and
* the framebuffer state should be updated.
*/
struct pipe_frontend_drawable
{
/**
* Atomic stamp which changes when framebuffers need to be updated.
*/
int32_t stamp;
/**
* Identifier that uniquely identifies the framebuffer interface object.
*/
uint32_t ID;
/**
* The frontend screen for DRI/GLX/WGL. This is e.g. dri_screen.
*/
struct pipe_frontend_screen *fscreen;
/**
* The visual of the framebuffer.
*/
const struct st_visual *visual;
/**
* Flush the front buffer.
*
* On some window systems, changes to the front buffers are not immediately
* visible. They need to be flushed.
*
* @att is one of the front buffer attachments.
*/
bool (*flush_front)(struct st_context *st,
struct pipe_frontend_drawable *drawable,
enum st_attachment_type statt);
/**
* The GL frontend asks for the framebuffer attachments it needs.
*
* It should try to only ask for attachments that it currently renders
* to, thus allowing the winsys to delay the allocation of textures not
* needed. For example front buffer attachments are not needed if you
* only do back buffer rendering.
*
* The implementor of this function needs to also ensure
* thread safty as this call might be done from multiple threads.
*
* The returned textures are owned by the caller. They should be
* unreferenced when no longer used. If this function is called multiple
* times with different sets of attachments, those buffers not included in
* the last call might be destroyed.
*/
bool (*validate)(struct st_context *st,
struct pipe_frontend_drawable *drawable,
const enum st_attachment_type *statts,
unsigned count,
struct pipe_resource **out,
struct pipe_resource **resolve);
bool (*flush_swapbuffers)(struct st_context *st,
struct pipe_frontend_drawable *drawable);
};
/**
* This is inherited by a screen in the DRI/GLX/WGL frontends, e.g. dri_screen.
*/
struct pipe_frontend_screen
{
struct pipe_screen *screen;
/**
* Look up and return the info of an EGLImage.
*
* This is used to implement for example EGLImageTargetTexture2DOES.
* The GLeglImageOES agrument of that call is passed directly to this
* function call and the information needed to access this is returned
* in the given struct out.
*
* @fscreen: the screen
* @egl_image: EGLImage that caller recived
* @out: return struct filled out with access information.
*
* This function is optional.
*/
bool (*get_egl_image)(struct pipe_frontend_screen *fscreen,
void *egl_image,
struct st_egl_image *out);
/**
* Validate EGLImage passed to get_egl_image.
*/
bool (*validate_egl_image)(struct pipe_frontend_screen *fscreen,
void *egl_image);
/**
* Query a feature or property from the DRI/GLX/WGL frontend.
*/
int (*get_param)(struct pipe_frontend_screen *fscreen,
enum st_manager_param param);
/**
* Call the loader function setBackgroundContext. Called from the worker
* thread.
*/
void (*set_background_context)(struct st_context *st,
struct util_queue_monitoring *queue_info);
/**
* GL frontend state associated with the screen.
*
* This is where st_context stores the state shared by all contexts.
*/
void *st_screen;
};
#endif /* _API_H_ */