When enabled, on gfx12 plus, we will add the sync nop instruction after each instruction to make sure that current instruction depends on the previous instruction explicitly. This option will help us to get a hint if something is missing or broken in software scoreboard pass. Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21797>
329 lines
10 KiB
C
329 lines
10 KiB
C
/*
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* Copyright 2003 VMware, Inc.
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* Copyright © 2006 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* \file intel_debug.c
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*
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* Support for the INTEL_DEBUG environment variable, along with other
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* miscellaneous debugging code.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "dev/intel_debug.h"
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#include "git_sha1.h"
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#include "util/macros.h"
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#include "util/u_debug.h"
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#include "util/u_math.h"
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#include "c11/threads.h"
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uint64_t intel_debug = 0;
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#define DEBUG_NO16 (1ull << 16)
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#define DEBUG_NO8 (1ull << 20)
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#define DEBUG_NO32 (1ull << 39)
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static const struct debug_control debug_control[] = {
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{ "tex", DEBUG_TEXTURE},
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{ "blit", DEBUG_BLIT},
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{ "fall", DEBUG_PERF},
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{ "perf", DEBUG_PERF},
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{ "perfmon", DEBUG_PERFMON},
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{ "bat", DEBUG_BATCH},
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{ "buf", DEBUG_BUFMGR},
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{ "fs", DEBUG_WM },
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{ "gs", DEBUG_GS},
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{ "sync", DEBUG_SYNC},
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{ "sf", DEBUG_SF },
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{ "submit", DEBUG_SUBMIT },
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{ "wm", DEBUG_WM },
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{ "urb", DEBUG_URB },
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{ "vs", DEBUG_VS },
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{ "clip", DEBUG_CLIP },
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{ "no16", DEBUG_NO16 },
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{ "blorp", DEBUG_BLORP },
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{ "nodualobj", DEBUG_NO_DUAL_OBJECT_GS },
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{ "optimizer", DEBUG_OPTIMIZER },
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{ "ann", DEBUG_ANNOTATION },
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{ "no8", DEBUG_NO8 },
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{ "no-oaconfig", DEBUG_NO_OACONFIG },
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{ "spill_fs", DEBUG_SPILL_FS },
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{ "spill_vec4", DEBUG_SPILL_VEC4 },
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{ "cs", DEBUG_CS },
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{ "hex", DEBUG_HEX },
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{ "nocompact", DEBUG_NO_COMPACTION },
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{ "hs", DEBUG_TCS },
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{ "tcs", DEBUG_TCS },
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{ "ds", DEBUG_TES },
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{ "tes", DEBUG_TES },
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{ "l3", DEBUG_L3 },
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{ "do32", DEBUG_DO32 },
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{ "norbc", DEBUG_NO_CCS },
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{ "noccs", DEBUG_NO_CCS },
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{ "nohiz", DEBUG_NO_HIZ },
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{ "color", DEBUG_COLOR },
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{ "reemit", DEBUG_REEMIT },
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{ "soft64", DEBUG_SOFT64 },
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{ "bt", DEBUG_BT },
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{ "pc", DEBUG_PIPE_CONTROL },
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{ "nofc", DEBUG_NO_FAST_CLEAR },
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{ "no32", DEBUG_NO32 },
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{ "shaders", DEBUG_WM | DEBUG_VS | DEBUG_TCS |
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DEBUG_TES | DEBUG_GS | DEBUG_CS |
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DEBUG_RT | DEBUG_TASK | DEBUG_MESH },
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{ "rt", DEBUG_RT },
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{ "task", DEBUG_TASK },
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{ "mesh", DEBUG_MESH },
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{ "stall", DEBUG_STALL },
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{ "capture-all", DEBUG_CAPTURE_ALL },
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{ "perf-symbol-names", DEBUG_PERF_SYMBOL_NAMES },
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{ "swsb-stall", DEBUG_SWSB_STALL },
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{ NULL, 0 }
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};
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uint64_t intel_simd = 0;
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static const struct debug_control simd_control[] = {
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{ "fs8", DEBUG_FS_SIMD8 },
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{ "fs16", DEBUG_FS_SIMD16 },
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{ "fs32", DEBUG_FS_SIMD32 },
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{ "cs8", DEBUG_CS_SIMD8 },
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{ "cs16", DEBUG_CS_SIMD16 },
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{ "cs32", DEBUG_CS_SIMD32 },
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{ "ts8", DEBUG_TS_SIMD8 },
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{ "ts16", DEBUG_TS_SIMD16 },
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{ "ts32", DEBUG_TS_SIMD32 },
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{ "ms8", DEBUG_MS_SIMD8 },
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{ "ms16", DEBUG_MS_SIMD16 },
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{ "ms32", DEBUG_MS_SIMD32 },
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{ "rt8", DEBUG_RT_SIMD8 },
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{ "rt16", DEBUG_RT_SIMD16 },
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{ "rt32", DEBUG_RT_SIMD32 },
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{ NULL, 0 }
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};
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uint64_t
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intel_debug_flag_for_shader_stage(gl_shader_stage stage)
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{
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uint64_t flags[] = {
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[MESA_SHADER_VERTEX] = DEBUG_VS,
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[MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
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[MESA_SHADER_TESS_EVAL] = DEBUG_TES,
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[MESA_SHADER_GEOMETRY] = DEBUG_GS,
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[MESA_SHADER_FRAGMENT] = DEBUG_WM,
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[MESA_SHADER_COMPUTE] = DEBUG_CS,
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[MESA_SHADER_KERNEL] = DEBUG_CS,
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[MESA_SHADER_TASK] = DEBUG_TASK,
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[MESA_SHADER_MESH] = DEBUG_MESH,
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[MESA_SHADER_RAYGEN] = DEBUG_RT,
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[MESA_SHADER_ANY_HIT] = DEBUG_RT,
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[MESA_SHADER_CLOSEST_HIT] = DEBUG_RT,
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[MESA_SHADER_MISS] = DEBUG_RT,
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[MESA_SHADER_INTERSECTION] = DEBUG_RT,
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[MESA_SHADER_CALLABLE] = DEBUG_RT,
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};
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return flags[stage];
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}
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#define DEBUG_FS_SIMD (DEBUG_FS_SIMD8 | DEBUG_FS_SIMD16 | DEBUG_FS_SIMD32)
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#define DEBUG_CS_SIMD (DEBUG_CS_SIMD8 | DEBUG_CS_SIMD16 | DEBUG_CS_SIMD32)
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#define DEBUG_TS_SIMD (DEBUG_TS_SIMD8 | DEBUG_TS_SIMD16 | DEBUG_TS_SIMD32)
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#define DEBUG_MS_SIMD (DEBUG_MS_SIMD8 | DEBUG_MS_SIMD16 | DEBUG_MS_SIMD32)
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#define DEBUG_RT_SIMD (DEBUG_RT_SIMD8 | DEBUG_RT_SIMD16 | DEBUG_RT_SIMD32)
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#define DEBUG_SIMD8_ALL \
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(DEBUG_FS_SIMD8 | \
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DEBUG_CS_SIMD8 | \
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DEBUG_TS_SIMD8 | \
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DEBUG_MS_SIMD8 | \
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DEBUG_RT_SIMD8)
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#define DEBUG_SIMD16_ALL \
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(DEBUG_FS_SIMD16 | \
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DEBUG_CS_SIMD16 | \
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DEBUG_TS_SIMD16 | \
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DEBUG_MS_SIMD16 | \
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DEBUG_RT_SIMD16)
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#define DEBUG_SIMD32_ALL \
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(DEBUG_FS_SIMD32 | \
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DEBUG_CS_SIMD32 | \
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DEBUG_TS_SIMD32 | \
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DEBUG_MS_SIMD32 | \
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DEBUG_RT_SIMD32)
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static void
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brw_process_intel_debug_variable_once(void)
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{
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intel_debug = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
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intel_simd = parse_debug_string(getenv("INTEL_SIMD_DEBUG"), simd_control);
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if (!(intel_simd & DEBUG_FS_SIMD))
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intel_simd |= DEBUG_FS_SIMD;
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if (!(intel_simd & DEBUG_CS_SIMD))
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intel_simd |= DEBUG_CS_SIMD;
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if (!(intel_simd & DEBUG_TS_SIMD))
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intel_simd |= DEBUG_TS_SIMD;
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if (!(intel_simd & DEBUG_MS_SIMD))
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intel_simd |= DEBUG_MS_SIMD;
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if (!(intel_simd & DEBUG_RT_SIMD))
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intel_simd |= DEBUG_RT_SIMD;
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if (intel_debug & DEBUG_NO8)
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intel_simd &= ~DEBUG_SIMD8_ALL;
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if (intel_debug & DEBUG_NO16)
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intel_simd &= ~DEBUG_SIMD16_ALL;
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if (intel_debug & DEBUG_NO32)
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intel_simd &= ~DEBUG_SIMD32_ALL;
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intel_debug &= ~(DEBUG_NO8 | DEBUG_NO16 | DEBUG_NO32);
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}
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void
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brw_process_intel_debug_variable(void)
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{
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static once_flag process_intel_debug_variable_flag = ONCE_FLAG_INIT;
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call_once(&process_intel_debug_variable_flag,
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brw_process_intel_debug_variable_once);
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}
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static uint64_t debug_identifier[4] = {
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0xffeeddccbbaa9988,
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0x7766554433221100,
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0xffeeddccbbaa9988,
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0x7766554433221100,
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};
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void *
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intel_debug_identifier(void)
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{
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return debug_identifier;
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}
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uint32_t
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intel_debug_identifier_size(void)
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{
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return sizeof(debug_identifier);
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}
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uint32_t
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intel_debug_write_identifiers(void *_output,
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uint32_t output_size,
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const char *driver_name)
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{
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void *output = _output, *output_end = _output + output_size;
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assert(output_size > intel_debug_identifier_size());
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memcpy(output, intel_debug_identifier(), intel_debug_identifier_size());
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output += intel_debug_identifier_size();
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for (uint32_t id = INTEL_DEBUG_BLOCK_TYPE_DRIVER; id < INTEL_DEBUG_BLOCK_TYPE_MAX; id++) {
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switch (id) {
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case INTEL_DEBUG_BLOCK_TYPE_DRIVER: {
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struct intel_debug_block_driver driver_desc = {
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.base = {
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.type = id,
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},
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};
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int len = snprintf(output + sizeof(driver_desc),
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output_end - (output + sizeof(driver_desc)),
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"%s " PACKAGE_VERSION " build " MESA_GIT_SHA1,
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driver_name);
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driver_desc.base.length = sizeof(driver_desc) + len + 1;
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memcpy(output, &driver_desc, sizeof(driver_desc));
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output += driver_desc.base.length;
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break;
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}
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case INTEL_DEBUG_BLOCK_TYPE_FRAME: {
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struct intel_debug_block_frame frame_desc = {
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.base = {
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.type = INTEL_DEBUG_BLOCK_TYPE_FRAME,
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.length = sizeof(frame_desc),
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},
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};
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memcpy(output, &frame_desc, sizeof(frame_desc));
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output += sizeof(frame_desc);
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break;
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}
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default:
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unreachable("Missing identifier write");
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}
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assert(output < output_end);
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}
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struct intel_debug_block_base end = {
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.type = INTEL_DEBUG_BLOCK_TYPE_END,
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.length = sizeof(end),
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};
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memcpy(output, &end, sizeof(end));
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output += sizeof(end);
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assert(output < output_end);
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/* Add at least a full aligned uint64_t of zero padding at the end
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* to make the identifiers easier to spot.
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*/
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const unsigned unpadded_len = output - _output;
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const unsigned padding = ALIGN(unpadded_len + 8, 8) - unpadded_len;
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memset(output, 0, padding);
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output += padding;
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assert(output < output_end);
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/* Return the how many bytes where written, so that the rest of the buffer
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* can be used for other things.
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*/
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return output - _output;
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}
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void *
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intel_debug_get_identifier_block(void *_buffer,
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uint32_t buffer_size,
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enum intel_debug_block_type type)
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{
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void *buffer = _buffer + intel_debug_identifier_size(),
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*end_buffer = _buffer + buffer_size;
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while (buffer < end_buffer) {
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struct intel_debug_block_base *item = buffer;
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if (item->type == type)
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return item;
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if (item->type == INTEL_DEBUG_BLOCK_TYPE_END)
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return NULL;
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buffer += item->length;
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}
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return NULL;
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}
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