Conditional rendering bumps us to big GL 3.0 on Midgard, but broken texture buffer handling keeps us from GL 3.1. That should be fixed shortly, I hope. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8292>