43f6c08a3b
This uses a subset of the depth/stencil infrastructure we built out to support writing back tiled, uncompressed Z32F depth buffers to memory. Texturing from this format is already supported. This gets glmark2 -bshadow working. v2: Fix partial renders Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>