Files
mesa/src
Alyssa Rosenzweig 43f6c08a3b asahi: Handle uncompressed Z32F depth buffers
This uses a subset of the depth/stencil infrastructure we built out to
support writing back tiled, uncompressed Z32F depth buffers to memory.
Texturing from this format is already supported.

This gets glmark2 -bshadow working.

v2: Fix partial renders

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
2022-05-21 22:01:32 -04:00
..
2022-04-07 00:17:40 +00:00