Files
mesa/src
Brian Paul 42fee73aad Change behaviour of glDeleteTextures as discussed on ARB list.
glDeleteTexture makes the texture ID immediately free for re-use
while the actual texture object lingers until its reference count goes
to zero (when no longer bound by any rendering context).
2005-01-19 14:50:52 +00:00
..
2005-01-19 11:39:23 +00:00
2005-01-19 11:10:27 +00:00
2003-06-17 07:20:22 +00:00