34ca0fce22
This uses disk_cache.c to write out a serialization of various state that's required in order to successfully load and use a binary written out by a drivers backend, this state is referred to as "metadata" throughout the implementation. This initial version is intended to work with all stages beside compute. This patch is based on the initial work done by Carl. V2: extend the file's doxygen comment to cover some of the design decisions. V3: - skip cache for fixed function shaders - add int64 support - fix glsl IR program parameter caching/restore and cache the parameter values which are used by gallium backends. - use new link status enum V4: - add compute program support Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
255 lines
8.3 KiB
Makefile
255 lines
8.3 KiB
Makefile
#
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# Copyright © 2012 Jon TURNEY
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# Copyright (C) 2015 Intel Corporation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice (including the next
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# paragraph) shall be included in all copies or substantial portions of the
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# Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \
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glsl/TODO glsl/glcpp/README \
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glsl/glsl_lexer.ll \
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glsl/glsl_parser.yy \
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glsl/ir_expression_operation.py \
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glsl/glcpp/glcpp-lex.l \
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glsl/glcpp/glcpp-parse.y \
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SConscript.glsl
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TESTS += glsl/glcpp/tests/glcpp-test \
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glsl/glcpp/tests/glcpp-test-cr-lf \
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glsl/tests/blob-test \
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glsl/tests/cache-test \
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glsl/tests/general-ir-test \
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glsl/tests/optimization-test \
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glsl/tests/sampler-types-test \
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glsl/tests/uniform-initializer-test \
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glsl/tests/warnings-test
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TESTS_ENVIRONMENT= \
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export PYTHON2=$(PYTHON2); \
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export PYTHON_FLAGS=$(PYTHON_FLAGS);
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check_PROGRAMS += \
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glsl/glcpp/glcpp \
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glsl/glsl_test \
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glsl/tests/blob-test \
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glsl/tests/cache-test \
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glsl/tests/general-ir-test \
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glsl/tests/sampler-types-test \
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glsl/tests/uniform-initializer-test
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noinst_PROGRAMS = glsl_compiler
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glsl_tests_blob_test_SOURCES = \
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glsl/tests/blob_test.c
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glsl_tests_blob_test_LDADD = \
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glsl/libglsl.la
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glsl_tests_cache_test_SOURCES = \
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glsl/tests/cache_test.c
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glsl_tests_cache_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_cache_test_LDADD = \
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glsl/libglsl.la \
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$(PTHREAD_LIBS)
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glsl_tests_general_ir_test_SOURCES = \
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glsl/tests/array_refcount_test.cpp \
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glsl/tests/builtin_variable_test.cpp \
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glsl/tests/invalidate_locations_test.cpp \
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glsl/tests/general_ir_test.cpp \
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glsl/tests/lower_int64_test.cpp \
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glsl/tests/opt_add_neg_to_sub_test.cpp \
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glsl/tests/varyings_test.cpp
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glsl_tests_general_ir_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_general_ir_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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glsl/libstandalone.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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glsl_tests_uniform_initializer_test_SOURCES = \
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glsl/tests/copy_constant_to_storage_tests.cpp \
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glsl/tests/set_uniform_initializer_tests.cpp \
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glsl/tests/uniform_initializer_utils.cpp \
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glsl/tests/uniform_initializer_utils.h
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glsl_tests_uniform_initializer_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_uniform_initializer_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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glsl_tests_sampler_types_test_SOURCES = \
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glsl/tests/sampler_types_test.cpp
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glsl_tests_sampler_types_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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glsl_tests_sampler_types_test_LDADD = \
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$(top_builddir)/src/gtest/libgtest.la \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la glsl/libstandalone.la
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glsl_libglcpp_la_LIBADD = \
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$(top_builddir)/src/util/libmesautil.la
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glsl_libglcpp_la_SOURCES = \
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glsl/glcpp/glcpp-lex.c \
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glsl/glcpp/glcpp-parse.c \
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glsl/glcpp/glcpp-parse.h \
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$(LIBGLCPP_FILES)
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glsl_glcpp_glcpp_SOURCES = \
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glsl/glcpp/glcpp.c
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glsl_glcpp_glcpp_LDADD = \
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glsl/libglcpp.la \
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$(top_builddir)/src/libglsl_util.la \
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-lm
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glsl_libglsl_la_LIBADD = \
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nir/libnir.la \
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glsl/libglcpp.la
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glsl_libglsl_la_SOURCES = \
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$(LIBGLSL_GENERATED_FILES) \
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$(LIBGLSL_FILES) \
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$(LIBGLSL_SHADER_CACHE_FILES)
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glsl_libstandalone_la_SOURCES = \
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$(GLSL_COMPILER_CXX_FILES)
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glsl_libstandalone_la_LIBADD = \
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glsl/libglsl.la \
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$(top_builddir)/src/libglsl_util.la \
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$(top_builddir)/src/util/libmesautil.la \
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$(PTHREAD_LIBS)
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glsl_compiler_SOURCES = \
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glsl/main.cpp
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glsl_compiler_LDADD = \
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glsl/libstandalone.la
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glsl_glsl_test_SOURCES = \
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glsl/test.cpp \
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glsl/test_optpass.cpp \
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glsl/test_optpass.h
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glsl_glsl_test_LDADD = \
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glsl/libglsl.la \
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glsl/libstandalone.la \
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$(top_builddir)/src/libglsl_util.la \
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$(PTHREAD_LIBS)
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# We write our own rules for yacc and lex below. We'd rather use automake,
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# but automake makes it especially difficult for a number of reasons:
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#
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# * < automake-1.12 generates .h files from .yy and .ypp files, but
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# >=automake-1.12 generates .hh and .hpp files respectively. There's no
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# good way of making a project that uses C++ yacc files compatible with
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# both versions of automake. Strong work automake developers.
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#
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# * Since we're generating code from .l/.y files in a subdirectory (glcpp/)
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# we'd like the resulting generated code to also go in glcpp/ for purposes
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# of distribution. Automake gives no way to do this.
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#
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# * Since we're building multiple yacc parsers into one library (and via one
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# Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes
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# automake to name the resulting generated code as <library-name>_filename.c.
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# Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file.
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# In order to make build output print "LEX" and "YACC", we reproduce the
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# automake variables below.
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AM_V_LEX = $(am__v_LEX_$(V))
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am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY))
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am__v_LEX_0 = @echo " LEX " $@;
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am__v_LEX_1 =
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AM_V_YACC = $(am__v_YACC_$(V))
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am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY))
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am__v_YACC_0 = @echo " YACC " $@;
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am__v_YACC_1 =
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YACC_GEN = $(AM_V_YACC)$(YACC) $(YFLAGS)
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LEX_GEN = $(AM_V_LEX)$(LEX) $(LFLAGS)
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glsl/glsl_parser.cpp glsl/glsl_parser.h: glsl/glsl_parser.yy
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$(MKDIR_GEN)
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$(YACC_GEN) -o $@ -p "_mesa_glsl_" --defines=$(builddir)/glsl/glsl_parser.h $(srcdir)/glsl/glsl_parser.yy
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glsl/glsl_lexer.cpp: glsl/glsl_lexer.ll
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$(MKDIR_GEN)
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$(LEX_GEN) -o $@ $(srcdir)/glsl/glsl_lexer.ll
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glsl/glcpp/glcpp-parse.c glsl/glcpp/glcpp-parse.h: glsl/glcpp/glcpp-parse.y
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$(MKDIR_GEN)
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$(YACC_GEN) -o $@ -p "glcpp_parser_" --defines=$(builddir)/glsl/glcpp/glcpp-parse.h $(srcdir)/glsl/glcpp/glcpp-parse.y
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glsl/glcpp/glcpp-lex.c: glsl/glcpp/glcpp-lex.l
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$(MKDIR_GEN)
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$(LEX_GEN) -o $@ $(srcdir)/glsl/glcpp/glcpp-lex.l
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glsl/ir_expression_operation.h: glsl/ir_expression_operation.py
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$(MKDIR_GEN)
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$(PYTHON_GEN) $(srcdir)/glsl/ir_expression_operation.py enum > $@ || ($(RM) $@; false)
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glsl/ir_expression_operation_constant.h: glsl/ir_expression_operation.py
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$(MKDIR_GEN)
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$(PYTHON_GEN) $(srcdir)/glsl/ir_expression_operation.py constant > $@ || ($(RM) $@; false)
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glsl/ir_expression_operation_strings.h: glsl/ir_expression_operation.py
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$(MKDIR_GEN)
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$(PYTHON_GEN) $(srcdir)/glsl/ir_expression_operation.py strings > $@ || ($(RM) $@; false)
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# Only the parsers (specifically the header files generated at the same time)
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# need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
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# called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
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# YACC is only executed once for each parser. The rest of the generated code
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# will be created at the appropriate times according to standard automake
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# dependency rules.
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BUILT_SOURCES += \
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glsl/glsl_parser.cpp \
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glsl/glsl_lexer.cpp \
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glsl/ir_expression_operation.h \
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glsl/ir_expression_operation_constant.h \
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glsl/ir_expression_operation_strings.h \
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glsl/glcpp/glcpp-parse.c \
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glsl/glcpp/glcpp-lex.c
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CLEANFILES += \
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glsl/glcpp/glcpp-parse.h \
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glsl/glsl_parser.h \
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glsl/glsl_parser.cpp \
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glsl/glsl_lexer.cpp \
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glsl/ir_expression_operation.h \
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glsl/ir_expression_operation_constant.h \
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glsl/ir_expression_operation_strings.h \
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glsl/glcpp/glcpp-parse.c \
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glsl/glcpp/glcpp-lex.c
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clean-local:
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$(RM) -r subtest-cr subtest-cr-lf subtest-lf subtest-lf-cr
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dist-hook:
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$(RM) glsl/glcpp/tests/*.out
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$(RM) glsl/glcpp/tests/subtest*/*.out
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