Files
mesa/src
Dave Airlie 417aad5a99 softpipe: fix depth sampling for linear vs nearest.
This sample compare was always doing linear, and this makes the
glsl-fs-shadow1DArray test render like the Intel driver.

fix wrong 0->j from initial patch

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-12-19 11:53:07 +00:00
..
2011-01-12 16:54:21 +00:00
2011-12-17 15:13:37 +01:00
2011-09-20 20:50:48 +01:00