3da9d6dac9
This was recently broken because pipelineCacheUUID was computed using the physical device cache key. This caused SteamOS precompilation to not happen for games that have shaders-based drirc. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33875>