7b70502a5d
With VK_AMD_mixed_attachment_samples, the number of depth/stencil samples isn't always equal to the number of color samples. Adjust the number of Z samples when it's different but make sure to have a consistent sample count if there are no depth/stencil attachments. Also adjust the number of samples used for fragment shaders which is the number of color samples if mixed attachment samples are used. Only enabled on GFX8+ because it's untested on previous chips. All dEQP-VK.pipeline.multisample.mixed_attachment_samples.* now pass. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3018> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3018>
10 lines
363 B
Plaintext
10 lines
363 B
Plaintext
OpenGL 4.6 on radeonsi.
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GL_ARB_gl_spirv on radeonsi.
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GL_ARB_spirv_extensions on radeonsi.
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GL_EXT_direct_state_access for compatibility profile.
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VK_AMD_device_coherent_memory on RADV.
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VK_AMD_mixed_attachment_samples on RADV.
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VK_EXT_subgroup_size_control on RADV.
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VK_KHR_separate_depth_stencil_layouts on Intel, RADV.
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VK_KHR_shader_subgroup_extended_types on RADV.
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