59d54334c9
Conflicts: src/mesa/state_tracker/st_cb_accum.c src/mesa/state_tracker/st_cb_drawpixels.c
387 lines
11 KiB
C
387 lines
11 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
|
|
/**
|
|
* @file
|
|
*
|
|
* Abstract graphics pipe state objects.
|
|
*
|
|
* Basic notes:
|
|
* 1. Want compact representations, so we use bitfields.
|
|
* 2. Put bitfields before other (GLfloat) fields.
|
|
*/
|
|
|
|
|
|
#ifndef PIPE_STATE_H
|
|
#define PIPE_STATE_H
|
|
|
|
#include "p_compiler.h"
|
|
#include "p_defines.h"
|
|
#include "p_format.h"
|
|
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
|
|
/**
|
|
* Implementation limits
|
|
*/
|
|
#define PIPE_MAX_ATTRIBS 32
|
|
#define PIPE_MAX_CLIP_PLANES 6
|
|
#define PIPE_MAX_COLOR_BUFS 8
|
|
#define PIPE_MAX_CONSTANT 32
|
|
#define PIPE_MAX_SAMPLERS 16
|
|
#define PIPE_MAX_SHADER_INPUTS 16
|
|
#define PIPE_MAX_SHADER_OUTPUTS 16
|
|
#define PIPE_MAX_TEXTURE_LEVELS 16
|
|
|
|
|
|
/* fwd decls */
|
|
struct pipe_screen;
|
|
struct pipe_surface;
|
|
|
|
|
|
|
|
/**
|
|
* The driver will certainly subclass this to include actual memory
|
|
* management information.
|
|
*/
|
|
struct pipe_buffer
|
|
{
|
|
unsigned alignment;
|
|
unsigned usage;
|
|
unsigned size;
|
|
|
|
/** Reference count */
|
|
unsigned refcount;
|
|
};
|
|
|
|
|
|
/**
|
|
* Primitive (point/line/tri) rasterization info
|
|
*/
|
|
struct pipe_rasterizer_state
|
|
{
|
|
unsigned flatshade:1;
|
|
unsigned light_twoside:1;
|
|
unsigned front_winding:2; /**< PIPE_WINDING_x */
|
|
unsigned cull_mode:2; /**< PIPE_WINDING_x */
|
|
unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
|
|
unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
|
|
unsigned offset_cw:1;
|
|
unsigned offset_ccw:1;
|
|
unsigned scissor:1;
|
|
unsigned poly_smooth:1;
|
|
unsigned poly_stipple_enable:1;
|
|
unsigned point_smooth:1;
|
|
unsigned point_sprite:1;
|
|
unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
|
|
unsigned multisample:1; /* XXX maybe more ms state in future */
|
|
unsigned line_smooth:1;
|
|
unsigned line_stipple_enable:1;
|
|
unsigned line_stipple_factor:8; /**< [1..256] actually */
|
|
unsigned line_stipple_pattern:16;
|
|
unsigned line_last_pixel:1;
|
|
unsigned bypass_clipping:1;
|
|
unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is
|
|
still needed though, to indicate inputs/outputs */
|
|
unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
|
|
unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
|
|
unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
|
|
|
|
float line_width;
|
|
float point_size; /**< used when no per-vertex size */
|
|
float point_size_min; /* XXX - temporary, will go away */
|
|
float point_size_max; /* XXX - temporary, will go away */
|
|
float offset_units;
|
|
float offset_scale;
|
|
ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
|
|
};
|
|
|
|
|
|
struct pipe_poly_stipple
|
|
{
|
|
unsigned stipple[32];
|
|
};
|
|
|
|
|
|
struct pipe_viewport_state
|
|
{
|
|
float scale[4];
|
|
float translate[4];
|
|
};
|
|
|
|
|
|
struct pipe_scissor_state
|
|
{
|
|
unsigned minx:16;
|
|
unsigned miny:16;
|
|
unsigned maxx:16;
|
|
unsigned maxy:16;
|
|
};
|
|
|
|
|
|
struct pipe_clip_state
|
|
{
|
|
float ucp[PIPE_MAX_CLIP_PLANES][4];
|
|
unsigned nr;
|
|
};
|
|
|
|
|
|
/**
|
|
* Constants for vertex/fragment shaders
|
|
*/
|
|
struct pipe_constant_buffer
|
|
{
|
|
struct pipe_buffer *buffer;
|
|
};
|
|
|
|
|
|
struct pipe_shader_state
|
|
{
|
|
const struct tgsi_token *tokens;
|
|
};
|
|
|
|
|
|
struct pipe_depth_state
|
|
{
|
|
unsigned enabled:1; /**< depth test enabled? */
|
|
unsigned writemask:1; /**< allow depth buffer writes? */
|
|
unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
|
|
unsigned occlusion_count:1; /**< do occlusion counting? */
|
|
};
|
|
|
|
|
|
struct pipe_stencil_state
|
|
{
|
|
unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
|
|
unsigned func:3; /**< PIPE_FUNC_x */
|
|
unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
|
|
unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
|
|
unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
|
|
ubyte ref_value;
|
|
ubyte valuemask;
|
|
ubyte writemask;
|
|
};
|
|
|
|
|
|
struct pipe_alpha_state
|
|
{
|
|
unsigned enabled:1;
|
|
unsigned func:3; /**< PIPE_FUNC_x */
|
|
float ref_value; /**< reference value */
|
|
};
|
|
|
|
|
|
struct pipe_depth_stencil_alpha_state
|
|
{
|
|
struct pipe_depth_state depth;
|
|
struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
|
|
struct pipe_alpha_state alpha;
|
|
};
|
|
|
|
|
|
struct pipe_blend_state
|
|
{
|
|
unsigned blend_enable:1;
|
|
|
|
unsigned rgb_func:3; /**< PIPE_BLEND_x */
|
|
unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
|
|
unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
|
|
|
|
unsigned alpha_func:3; /**< PIPE_BLEND_x */
|
|
unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
|
|
unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
|
|
|
|
unsigned logicop_enable:1;
|
|
unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
|
|
|
|
unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
|
|
unsigned dither:1;
|
|
};
|
|
|
|
|
|
struct pipe_blend_color
|
|
{
|
|
float color[4];
|
|
};
|
|
|
|
|
|
struct pipe_framebuffer_state
|
|
{
|
|
unsigned width, height;
|
|
|
|
/** multiple colorbuffers for multiple render targets */
|
|
unsigned nr_cbufs;
|
|
struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
|
|
|
|
struct pipe_surface *zsbuf; /**< Z/stencil buffer */
|
|
};
|
|
|
|
|
|
/**
|
|
* Texture sampler state.
|
|
*/
|
|
struct pipe_sampler_state
|
|
{
|
|
unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
|
|
unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
|
|
unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
|
|
unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
|
|
unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
|
|
unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
|
|
unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
|
|
unsigned compare_func:3; /**< PIPE_FUNC_x */
|
|
unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
|
|
unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
|
|
float shadow_ambient; /**< shadow test fail color/intensity */
|
|
float lod_bias; /**< LOD/lambda bias */
|
|
float min_lod, max_lod; /**< LOD clamp range, after bias */
|
|
float border_color[4];
|
|
float max_anisotropy;
|
|
};
|
|
|
|
|
|
/**
|
|
* 2D surface. This is basically a view into a memory buffer.
|
|
* May be a renderbuffer, texture mipmap level, etc.
|
|
*/
|
|
struct pipe_surface
|
|
{
|
|
enum pipe_format format; /**< PIPE_FORMAT_x */
|
|
unsigned status; /**< PIPE_SURFACE_STATUS_x */
|
|
unsigned clear_value; /**< XXX may be temporary */
|
|
unsigned width; /**< logical width in pixels */
|
|
unsigned height; /**< logical height in pixels */
|
|
unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
|
|
unsigned offset; /**< offset from start of buffer, in bytes */
|
|
unsigned refcount;
|
|
unsigned usage; /**< PIPE_BUFFER_USAGE_* */
|
|
|
|
struct pipe_texture *texture; /**< texture into which this is a view */
|
|
unsigned face;
|
|
unsigned level;
|
|
unsigned zslice;
|
|
};
|
|
|
|
|
|
/**
|
|
* Transfer object. For data transfer to/from a texture.
|
|
*/
|
|
struct pipe_transfer
|
|
{
|
|
enum pipe_format format; /**< PIPE_FORMAT_x */
|
|
unsigned x; /**< x offset from start of texture image */
|
|
unsigned y; /**< y offset from start of texture image */
|
|
unsigned width; /**< logical width in pixels */
|
|
unsigned height; /**< logical height in pixels */
|
|
struct pipe_format_block block;
|
|
unsigned nblocksx; /**< allocated width in blocks */
|
|
unsigned nblocksy; /**< allocated height in blocks */
|
|
unsigned stride; /**< stride in bytes between rows of blocks */
|
|
unsigned refcount;
|
|
unsigned usage; /**< PIPE_TRANSFER_* */
|
|
|
|
struct pipe_texture *texture; /**< texture to transfer to/from */
|
|
unsigned face;
|
|
unsigned level;
|
|
unsigned zslice;
|
|
};
|
|
|
|
|
|
/**
|
|
* Texture object.
|
|
*/
|
|
struct pipe_texture
|
|
{
|
|
enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
|
|
enum pipe_format format; /**< PIPE_FORMAT_x */
|
|
|
|
unsigned width[PIPE_MAX_TEXTURE_LEVELS];
|
|
unsigned height[PIPE_MAX_TEXTURE_LEVELS];
|
|
unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
|
|
|
|
struct pipe_format_block block;
|
|
unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
|
|
unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
|
|
|
|
unsigned last_level:8; /**< Index of last mipmap level present/defined */
|
|
unsigned compressed:1;
|
|
|
|
unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
|
|
|
|
unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
|
|
|
|
/* These are also refcounted:
|
|
*/
|
|
unsigned refcount;
|
|
|
|
struct pipe_screen *screen; /**< screen that this texture belongs to */
|
|
};
|
|
|
|
|
|
/**
|
|
* A vertex buffer. Typically, all the vertex data/attributes for
|
|
* drawing something will be in one buffer. But it's also possible, for
|
|
* example, to put colors in one buffer and texcoords in another.
|
|
*/
|
|
struct pipe_vertex_buffer
|
|
{
|
|
unsigned stride; /**< stride to same attrib in next vertex, in bytes */
|
|
unsigned max_index; /**< number of vertices in this buffer */
|
|
unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
|
|
struct pipe_buffer *buffer; /**< the actual buffer */
|
|
};
|
|
|
|
|
|
/**
|
|
* Information to describe a vertex attribute (position, color, etc)
|
|
*/
|
|
struct pipe_vertex_element
|
|
{
|
|
/** Offset of this attribute, in bytes, from the start of the vertex */
|
|
unsigned src_offset;
|
|
|
|
/** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
|
|
* this attribute live in?
|
|
*/
|
|
unsigned vertex_buffer_index:8;
|
|
unsigned nr_components:8;
|
|
|
|
enum pipe_format src_format; /**< PIPE_FORMAT_* */
|
|
};
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|