For some reason, CTS expects E5B9G9R9 and B10G11R11 with transparent black border clamping produce alpha 1 instead of 0. Since border color takes precedence over the texture state swizzle, the only way to fix this is to lower the texture swizzle in the shader to set alpha to 1. Fixes: dEQP-VK.pipeline.sampler.view_type.*b10g11r11*clamp_to_border_transparent_black dEQP-VK.pipeline.sampler.view_type.*e5b9g9r9*.clamp_to_border_transparent_black Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>