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mesa/src
Samuel Pitoiset 81a6ee7a9b radv: enable TC-compat HTILE for D32_SFLOAT+MSAA on GFX10+
This was disabled due to some depth/stencil resolve CTS failures
which are now fixed.

I figured that disabling TC-compat HTILE for D32_SFLOAT+MSAA reduced
performance in Control by -11% on Vega10. In fact, the game only uses
D32_SFLOAT for depth rendering.

This gives a huge boost in Control on Navi10 (eg. +17% in MSAA4x).
Note that the game is still slower than PRO without MSAA on Navi10,
but as fast (or even a bit faster) on Vega10.

I think TC-compat HILE could also be enabled for D32_SFLOAT_S8_UINT
but it needs more testing first.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8143>
2020-12-18 07:57:03 +01:00
..
2020-12-17 09:24:36 +01:00
2020-12-01 16:51:01 +00:00