39448c8e9c
Allow the compiler to assume that the shader always has full subgroups, meaning that the initial EXEC mask is -1 in all waves (all lanes enabled). This assumption is incorrect for ray tracing and internal (meta) shaders because they can use unaligned dispatch. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20670>