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As discrete graphics looms, we really need to stop storing CPU data structures in GPU memory. One of the most egregious instances of this was VkEvent where we had a CPU data structure living inside a dynamic state pool allocation. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>