Files
mesa/src
Eric Anholt 3641b97bdc i965/vec4: Don't overwrite op[1] when doing a UBO load.
Prior to the GLSL CSE pass, all of our testing happened to have a freshly
computed temporary in op[1], from the multiply by 16 to get a byte offset.
As of CSE you'll get var_refs of a reused value when you've got multiple
loads from the same offset.

Make a proper temporary for computing our temporary value, to avoid
shifting the value farther and farther down.  Avoids a regression in
gs-float-array-variable-index

Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-01 10:25:33 -07:00
..
2013-10-30 12:50:09 -07:00
2012-08-31 10:58:15 -07:00