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mesa/src/gallium/include/state_tracker/st_api.h
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Ian Romanick 358ecff1ea st-api: Clean-up OpenGL profile handling
There seems to have been two different ways to communicate the
profile.  There were flags and there were profiles.  I've opted to
remove the profile flags and use ST_PROFILE_DEFAULT (compatibility
profile) and ST_PROFILE_OPENGL_CORE (core profile) consistently
instead.

Also change the values of the ST_CONTEXT_FLAG_DEBUG and
ST_CONTEXT_FLAG_FORWARD_COMPATIBLE flags to match the WGL and GLX
values.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Chia-I Wu <olv@lunarg.com>
2011-12-23 08:49:47 -08:00

466 lines
13 KiB
C

/**********************************************************
* Copyright 2010 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef _ST_API_H_
#define _ST_API_H_
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
/**
* \file API for communication between state trackers and state tracker
* managers.
*
* While both are state tackers, we use the term state tracker for rendering
* APIs such as OpenGL or OpenVG, and state tracker manager for window system
* APIs such as EGL or GLX in this file.
*
* This file defines an API to be implemented by both state trackers and state
* tracker managers.
*/
/**
* The supported rendering API of a state tracker.
*/
enum st_api_type {
ST_API_OPENGL,
ST_API_OPENVG,
ST_API_COUNT
};
/**
* The profile of a context.
*/
enum st_profile_type
{
ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
};
/* for profile_mask in st_api */
#define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
#define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
#define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
#define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
/**
* New context flags for GL 3.0 and beyond.
*
* Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
* through the \c st_profile_type, not through flags.
*/
#define ST_CONTEXT_FLAG_DEBUG (1 << 0)
#define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
#define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
/**
* Used in st_context_iface->teximage.
*/
enum st_texture_type {
ST_TEXTURE_1D,
ST_TEXTURE_2D,
ST_TEXTURE_3D,
ST_TEXTURE_RECT
};
/**
* Available attachments of framebuffer.
*/
enum st_attachment_type {
ST_ATTACHMENT_FRONT_LEFT,
ST_ATTACHMENT_BACK_LEFT,
ST_ATTACHMENT_FRONT_RIGHT,
ST_ATTACHMENT_BACK_RIGHT,
ST_ATTACHMENT_DEPTH_STENCIL,
ST_ATTACHMENT_ACCUM,
ST_ATTACHMENT_SAMPLE,
ST_ATTACHMENT_COUNT,
ST_ATTACHMENT_INVALID = -1
};
/* for buffer_mask in st_visual */
#define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
#define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
#define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
#define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
#define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
#define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
#define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
/**
* Enumerations of state tracker context resources.
*/
enum st_context_resource_type {
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
};
/**
* Flush flags.
*/
#define ST_FLUSH_FRONT (1 << 0)
/**
* Value to st_manager->get_param function.
*/
enum st_manager_param {
/**
* The dri state tracker on old libGL's doesn't do the right thing
* with regards to invalidating the framebuffers.
*
* For the mesa state tracker that means that it needs to invalidate
* the framebuffer in glViewport itself.
*/
ST_MANAGER_BROKEN_INVALIDATE
};
/**
* The return type of st_api->get_proc_address.
*/
typedef void (*st_proc_t)(void);
struct pipe_context;
struct pipe_resource;
struct pipe_fence_handle;
/**
* Used in st_context_iface->get_resource_for_egl_image.
*/
struct st_context_resource
{
/* these fields are filled by the caller */
enum st_context_resource_type type;
void *resource;
/* this is owned by the caller */
struct pipe_resource *texture;
};
/**
* Used in st_manager_iface->get_egl_image.
*/
struct st_egl_image
{
/* this is owned by the caller */
struct pipe_resource *texture;
unsigned level;
unsigned layer;
};
/**
* Represent the visual of a framebuffer.
*/
struct st_visual
{
/**
* Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
*/
unsigned buffer_mask;
/**
* Buffer formats. The formats are always set even when the buffer is
* not available.
*/
enum pipe_format color_format;
enum pipe_format depth_stencil_format;
enum pipe_format accum_format;
int samples;
/**
* Desired render buffer.
*/
enum st_attachment_type render_buffer;
};
/**
* Represent the attributes of a context.
*/
struct st_context_attribs
{
/**
* The profile and minimal version to support.
*
* The valid profiles and versions are rendering API dependent. The latest
* version satisfying the request should be returned, unless the
* ST_CONTEXT_FLAG_FORWARD_COMPATIBLE bit is set.
*/
enum st_profile_type profile;
int major, minor;
/** Mask of ST_CONTEXT_FLAG_x bits */
unsigned flags;
/**
* The visual of the framebuffers the context will be bound to.
*/
struct st_visual visual;
};
/**
* Represent a windowing system drawable.
*
* The framebuffer is implemented by the state tracker manager and
* used by the state trackers.
*
* Instead of the winsys pokeing into the API context to figure
* out what buffers that might be needed in the future by the API
* context, it calls into the framebuffer to get the textures.
*
* This structure along with the notify_invalid_framebuffer
* allows framebuffers to be shared between different threads
* but at the same make the API context free from thread
* syncronisation primitves, with the exception of a small
* atomic flag used for notification of framebuffer dirty status.
*
* The thread syncronisation is put inside the framebuffer
* and only called once the framebuffer has become dirty.
*/
struct st_framebuffer_iface
{
/**
* Atomic stamp which changes when framebuffers need to be updated.
*/
int32_t stamp;
/**
* Available for the state tracker manager to use.
*/
void *st_manager_private;
/**
* The visual of a framebuffer.
*/
const struct st_visual *visual;
/**
* Flush the front buffer.
*
* On some window systems, changes to the front buffers are not immediately
* visible. They need to be flushed.
*
* @att is one of the front buffer attachments.
*/
boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
enum st_attachment_type statt);
/**
* The state tracker asks for the textures it needs.
*
* It should try to only ask for attachments that it currently renders
* to, thus allowing the winsys to delay the allocation of textures not
* needed. For example front buffer attachments are not needed if you
* only do back buffer rendering.
*
* The implementor of this function needs to also ensure
* thread safty as this call might be done from multiple threads.
*
* The returned textures are owned by the caller. They should be
* unreferenced when no longer used. If this function is called multiple
* times with different sets of attachments, those buffers not included in
* the last call might be destroyed. This behavior might change in the
* future.
*/
boolean (*validate)(struct st_framebuffer_iface *stfbi,
const enum st_attachment_type *statts,
unsigned count,
struct pipe_resource **out);
};
/**
* Represent a rendering context.
*
* This entity is created from st_api and used by the state tracker manager.
*/
struct st_context_iface
{
/**
* Available for the state tracker and the manager to use.
*/
void *st_context_private;
void *st_manager_private;
/**
* Destroy the context.
*/
void (*destroy)(struct st_context_iface *stctxi);
/**
* Flush all drawing from context to the pipe also flushes the pipe.
*/
void (*flush)(struct st_context_iface *stctxi, unsigned flags,
struct pipe_fence_handle **fence);
/**
* Replace the texture image of a texture object at the specified level.
*
* This function is optional.
*/
boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target,
int level, enum pipe_format internal_format,
struct pipe_resource *tex, boolean mipmap);
/**
* Used to implement glXCopyContext.
*/
void (*copy)(struct st_context_iface *stctxi,
struct st_context_iface *stsrci, unsigned mask);
/**
* Used to implement wglShareLists.
*/
boolean (*share)(struct st_context_iface *stctxi,
struct st_context_iface *stsrci);
/**
* Look up and return the info of a resource for EGLImage.
*
* This function is optional.
*/
boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
struct st_context_resource *stres);
};
/**
* Represent a state tracker manager.
*
* This interface is implemented by the state tracker manager. It corresponds
* to a "display" in the window system.
*/
struct st_manager
{
struct pipe_screen *screen;
/**
* Look up and return the info of an EGLImage.
*
* This is used to implement for example EGLImageTargetTexture2DOES.
* The GLeglImageOES agrument of that call is passed directly to this
* function call and the information needed to access this is returned
* in the given struct out.
*
* @smapi: manager owning the caller context
* @stctx: caller context
* @egl_image: EGLImage that caller recived
* @out: return struct filled out with access information.
*
* This function is optional.
*/
boolean (*get_egl_image)(struct st_manager *smapi,
void *egl_image,
struct st_egl_image *out);
/**
* Query an manager param.
*/
int (*get_param)(struct st_manager *smapi,
enum st_manager_param param);
};
/**
* Represent a rendering API such as OpenGL or OpenVG.
*
* Implemented by the state tracker and used by the state tracker manager.
*/
struct st_api
{
/**
* The name of the rendering API. This is informative.
*/
const char *name;
/**
* The supported rendering API.
*/
enum st_api_type api;
/**
* The supported profiles. Tested with ST_PROFILE_*_MASK.
*/
unsigned profile_mask;
/**
* Destroy the API.
*/
void (*destroy)(struct st_api *stapi);
/**
* Return an API entry point.
*
* For GL this is the same as _glapi_get_proc_address.
*/
st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
/**
* Create a rendering context.
*/
struct st_context_iface *(*create_context)(struct st_api *stapi,
struct st_manager *smapi,
const struct st_context_attribs *attribs,
struct st_context_iface *stsharei);
/**
* Bind the context to the calling thread with draw and read as drawables.
*
* The framebuffers might be NULL, or might have different visuals than the
* context does.
*/
boolean (*make_current)(struct st_api *stapi,
struct st_context_iface *stctxi,
struct st_framebuffer_iface *stdrawi,
struct st_framebuffer_iface *streadi);
/**
* Get the currently bound context in the calling thread.
*/
struct st_context_iface *(*get_current)(struct st_api *stapi);
};
/**
* Return true if the visual has the specified buffers.
*/
static INLINE boolean
st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
{
return ((visual->buffer_mask & mask) == mask);
}
#endif /* _ST_API_H_ */