fda97d6d0a
We need a heuristic for handling GS side effects in the least surprising way possible. Upgrade our previous heuristic to a better one, moving more side effects into the prepass from the rast shader. This is technically an optimization but mitigates VDM timeouts in absurd Vulkan CTS cases. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29742>