33fef27356
Previously, it was possible to have a texture operation marked as SKIP while one of the dests was in use in conditional control flow. If an helper thread was to execute that instruction, it would result in an undefined value being used. This fix "dEQP-VK.graphicsfuzz.cov-nested-loops-sample-opposite-corners" where helper threads would get stuck inside a loop depending on the result of a TEXS_2D invocation. Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30484>