for drivers that don't support PIPE_CAP_SHAREABLE_SHADERS,
the zombie shader mechanism is used, storing shaders to delete after
the next flush
the zombie mechanism also calls bind_*_state(pipe, NULL) during deletion,
however, which breaks drivers in the following scenario:
* create_all_shaders(pipe_A)
* bind_vs(pipe_A, vs_A)
* bind_fs(pipe_A, fs_A)
* draw(pipe_A)
* makeCurrent(pipe_B)
* delete_vs(pipe_B, vs_B)
* vs_B must only be deleted on pipe_A
* zombie_shader_add(pipe_A, vs_B)
* makeCurrent(pipe_A)
* free_zombie_shaders(pipe_A)
* bind_vs(pipe_A, NULL)
* delete_vs(pipe_A, vs_B)
* draw(pipe_A)
* boom
the problem being that bind_vs(pipe_A, NULL) was called when deleting
vs_B, but it was actually vs_A which was bound
to solve this, just flag the shader state for updating and let st figure it out
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11122
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29680>