Rather than using a bit in the generic fs_inst data structure, we can
simply set a source on our logical FB write messages. (We already do
so for many other cases.)
In the repclear shader, setting this wasn't actually having an effect,
as we were setting it on a SHADER_OPCODE_SEND message which ignored it.
(We had already correctly set the bit in the message descriptor.)
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>