Files
mesa/src/compiler
Timothy Arceri 31dee99e05 mesa/glsl: stop using GL shader type internally
Instead use the internal gl_shader_stage enum everywhere. This
makes things more consistent and gets rid of unnecessary
conversions.

Ideally it would be nice to remove the Type field from gl_shader
altogether but currently it is used to differentiate between
gl_shader and gl_shader_program in the ShaderObjects hash table.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-06-16 10:45:35 +10:00
..
2016-05-26 09:19:17 +02:00
2016-04-14 16:38:59 +01:00
2016-04-14 16:38:59 +01:00