Files
mesa/src
Marek Olšák 303d23e10d radeonsi: add shader code for smoothing
The fragment shader multiplies the alpha channel with gl_SampleMaskIn.
If blending is enabled, it looks like MSAA.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-03-16 12:54:19 +01:00
..
2014-12-12 12:11:46 -08:00
2014-12-10 14:01:01 +00:00
2015-03-04 11:01:45 +00:00